Portfolio
A selection of some of my works!
Games
Here are two games I've worked on, one within the Unreal Engine, and another for table-top in a program called Decker. The first game, Tiny Time Trial, was created as part of an assessment on first-person games. It features first-person movement, timed-challenge gameplay and simple 3D assets. The second game, Wizard Council Rulebook, was created as part of a game jam, Deck-month, where you were able to create anything you liked, as long as it used the program Decker. I chose to create a small rulebook for a table-top game that can either be played on it's own, or as a game mode that could be inserted into any other table-top ruleset.
3D Art
This is a small selection of some 3D assets I've created for various projects. They were all created in Maya, with texturing done in Substance Painter; the goal for all of them was to create realistic assets that were ready for use in Unreal.